INTERAGENCY COMPETITION
UNDERSTANDING CREATIVE MIND PROBLEM 3
In the next two pages you will find a text divided into A TITLE (appears disorganized) and 18 fragments. Such fragments are also presented in a disorganized manner. One of them, while talking about the same topic, does not belong to the text.
The problem has three tasks:
1. Arrange the title (consistent reassembly, without omitting or adding any word).
2. Organize the text, placing the fragments in the recommended order, without omitting or adding, or changing words)
3. Indicate which is the fragment that does not belong to the text.
OVERVIEW: The level of complexity of the problem is MEDIUM-BASIC, but is suitable for contestants with relational thinking (10 over), the contents are recommended for adult literacy (school graduates). It is built primarily to evaluate and promote: Analysis and synthesis. However, implies (peripherally other thought processes and language, basic meaning, relationship and inferential contextualization.
and like that commits another mental game we both read,
1. At this moment, the game requires completing the text reader with new mazes. This is essential to the reader, calling criticism, supportive attitude.
2. bold and effective, they must perform with remarkable precision, acute sensitivity, three plays masterpieces: Track, find and produce:
3. And it is even. And it is precisely there and they who by location and profession should encourage, rather than sentencing him to the agony fatally.
4. The resulting game is completed, ie the text adding new puzzles, other puzzles. This requires a skill very generous.
5. This involves flying over the text, in-front-sele, face him in profile, details on its edges, break their structure, break and then recompose your unit.
6. Such activity, practiced for millennia and has its origins in cave hieroglyphic sign is a mental game also punished by schools and teachers.
7. Finally, tracking, finding and producing, reading protects us from despair, soft dictatorship and dictatorship (especially the dictatorship of the numbers).
8. This is how reading teaches us also there and perhaps for a long time, we soften the tedium, we hide the drowsiness, moderate us forever reluctance.
9. Also, she pulls us out of undeserved captivity, many repressed fantasies from school, we extradite to the future make us crafty visionaries.
10. Recently we say that writing is one of those games of human intelligence happier and more repressed while in life and in school.
11. Finally, at this point in the game, the player requires creative feeling to reinvent the text to recreate with their knowledge, judgments and prejudices.
12. Trace signals for clues, find ways to discover mysteries, to produce and generate shortcuts senses. Master moves underserved by us teachers.
13. The first maneuver is to search on a patient - for hidden or distant they are - every corner of the text, the strategy is to then, recognize their shapes, explore its nooks,
14. For its part, "find" the second play this delightful game master mental, has to do with filling gaps, associated signs, holes covered with meaningless content.
15. Today, in the same terms and with no less emotion, we will refer to another form of intellectual play and contact: the act of reading.
16. In this task memorable, this action in principle simple to fill forms pulposus muscle crude, could be called mean, discover meanings.
17. To begin it should be emphasized that in that game, which itself is exciting, great players, the fittest, most agile,
18. It depends on the contradictions, confusions, ambiguities, inconsistencies and inconsistencies text are finally in evidence.
1. At this moment, the game requires completing the text reader with new mazes. This is essential to the reader, calling criticism, supportive attitude.
2. bold and effective, they must perform with remarkable precision, acute sensitivity, three plays masterpieces: Track, find and produce:
3. And it is even. And it is precisely there and they who by location and profession should encourage, rather than sentencing him to the agony fatally.
4. The resulting game is completed, ie the text adding new puzzles, other puzzles. This requires a skill very generous.
5. This involves flying over the text, in-front-sele, face him in profile, details on its edges, break their structure, break and then recompose your unit.
6. Such activity, practiced for millennia and has its origins in cave hieroglyphic sign is a mental game also punished by schools and teachers.
7. Finally, tracking, finding and producing, reading protects us from despair, soft dictatorship and dictatorship (especially the dictatorship of the numbers).
8. This is how reading teaches us also there and perhaps for a long time, we soften the tedium, we hide the drowsiness, moderate us forever reluctance.
9. Also, she pulls us out of undeserved captivity, many repressed fantasies from school, we extradite to the future make us crafty visionaries.
10. Recently we say that writing is one of those games of human intelligence happier and more repressed while in life and in school.
11. Finally, at this point in the game, the player requires creative feeling to reinvent the text to recreate with their knowledge, judgments and prejudices.
12. Trace signals for clues, find ways to discover mysteries, to produce and generate shortcuts senses. Master moves underserved by us teachers.
13. The first maneuver is to search on a patient - for hidden or distant they are - every corner of the text, the strategy is to then, recognize their shapes, explore its nooks,
14. For its part, "find" the second play this delightful game master mental, has to do with filling gaps, associated signs, holes covered with meaningless content.
15. Today, in the same terms and with no less emotion, we will refer to another form of intellectual play and contact: the act of reading.
16. In this task memorable, this action in principle simple to fill forms pulposus muscle crude, could be called mean, discover meanings.
17. To begin it should be emphasized that in that game, which itself is exciting, great players, the fittest, most agile,
18. It depends on the contradictions, confusions, ambiguities, inconsistencies and inconsistencies text are finally in evidence.
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